Egg Factory

White Paper · Gameplay Guide, Risk Disclaimer & Terms of Use

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Welcome to Egg Factory

Egg Factory is a creature-collecting game where you hatch eggs, discover different rarities, care for your creatures and build your own nursery. This guide explains the current beta gameplay, wallet purchases, creature care, expeditions, the marketplace and the limitations of testnet features.

This document describes gameplay, not an investment opportunity. It does not make promises about token value, market performance or financial returns.

1. Getting started

The Early Adopter creature is a limited free claim when the promotion is enabled. It does not use a regular nursery slot, does not need food and is protected from random care incidents. The current in-game interface shows whether the claim is available.

2. Rarities and shiny creatures

Every egg hatches one random creature. Its rarity decides how many internal game coins it produces per day. The roll is made by the game server, never in the browser.

RarityChance per eggProduction per dayShiny production per day
Common82.87%9001,300
Uncommon10.36%1,1301,530
Rare5.18%1,4901,890
Epic1.04%2,2602,660
Legendary0.51%3,1653,565
Mythic0.04%4,5204,920

Chances add up to 100% and describe the current beta; they may change in future updates.

3. Caring for your creatures

Each creature card displays its current state, production impact and any action needed. Check these indicators regularly: an unresolved state can reduce or temporarily stop production.

HealthyNormal production

The creature is in good condition and produces at its normal rate, subject to any applicable caretaker bonus.

Hungry−75% production

For non-free creatures without a caretaker, food is due every 24 hours. After the deadline, production is reduced by 75% until the creature is fed. Each feeding costs 500 internal game coins.

Sick−40% production

Use the cure action on the sick creature. Medicine costs 300 internal game coins per creature.

Dirty−20% production

Select “Clean” on the creature card. Cleaning costs 250 internal game coins and restores normal production immediately.

SleepingProduction paused

A sleeping creature stops producing for 4 hours, then wakes automatically. No item or manual action is required.

A regular creature has one active care state at a time. Feeding is a separate 24-hour timer: after it expires, a creature produces at 25% of its normal rate until fed. Feeding costs 500 internal game coins. The Early Adopter creature is exempt from food and random incidents.

4. Incidents and probabilities

Regular creatures are checked for a random care incident every 24 hours without a caretaker and every 48 hours with the caretaker. At each check, the current game engine uses these outcomes:

These probabilities describe the current beta and may change in future updates. The Early Adopter creature is exempt from incident checks.

5. Caretakers

The caretaker and farm expansions are purchased with tEGG on Sepolia and have a separate fixed ETH treasury fee plus network gas. Current prices and fees are displayed in the Shop and can change with the beta configuration. Food, medicine and cleaning are paid with internal game coins.

6. Nursery capacity, eggs and fusion

7. Expeditions

Expeditions let a creature leave the farm for a while and come back with loot. Every result is decided and saved by the game server when the creature returns; nothing is decided in the browser.

RarityNothing×0.5×1×1.5×2.5Boost +3 / +6 / +12%Egg
Common22%23%35%15%5%12 / 4 / 0.5%0.2%
Uncommon20%23%35%17%5%13.2 / 4.6 / 0.7%0.3%
Rare18%22%35%19%6%14.4 / 5.2 / 0.9%0.5%
Epic16%21%35%21%7%15.6 / 5.8 / 1.1%0.8%
Legendary14%20%35%23%8%16.8 / 6.4 / 1.3%1.2%
Mythic11%19%35%26%9%18 / 7 / 1.5%2%

Coin outcomes are the same for every duration. Boost and egg odds are shown for a 24-hour trip; 8-hour trips use 28% and 4-hour trips 13% of those odds. These figures describe the current beta and may change.

8. Gachapon

The gachapon is a capsule machine paid with internal game coins only. Every prize is decided and saved by the game server; nothing is decided in the browser. The machine can be opened or closed by the team at any time.

PrizeChance per spin
1,500 internal game coins35%
Food pack: 5 free meals (2,500 internal game coins instead if you have the caretaker)25%
3,000 internal game coins20%
6,000 internal game coins12%
Jackpot: 8,000 internal game coins6%
Gift chest (one creature)1.8%
Golden chest (one Rare or better creature)0.2%

Free meals are used automatically before coins when you feed a creature. Gachapon prizes are internal game items and coins; they are never paid out directly as tEGG or any other token. These figures describe the current beta and may change.

9. Internal coins, tEGG and withdrawals

Internal game coins are earned by creatures and expeditions and spent on in-game actions such as feeding, care, fusion, expedition slots and the gachapon. They are a separate game balance: they are not held in the wallet and are not the same asset as tEGG. Wallet purchases use Sepolia test tEGG, and the displayed ETH treasury fee is separate from blockchain network gas.

Sepolia beta: withdrawals are paused by default and may be enabled temporarily for controlled testing with Sepolia test tEGG; no mainnet EGG payouts are available during these tests. There is no live EGG token yet. At the future token launch, the plan is to deploy the official EGG contract, fund the treasury and enable withdrawals. The launch notice will identify the official contract and network and confirm the operational terms. The rules below apply to the beta and are planned for the launch:

10. Referrals, gift chests and marketplace

When referrals are enabled for a release, a referred wallet must use the referral link before its first confirmed on-chain purchase. The referrer receives two gift chests after that wallet reaches 15 confirmed minted eggs, and five additional chests if it buys a caretaker. Rewards go to the referrer's wallet. Each chest opens into one creature and requires an available regular nursery slot. Each wallet can be attributed to one referrer.

Marketplace (Sepolia beta): players can list and buy creatures through a marketplace contract on the Sepolia testnet.

11. Updates and game balance

Egg Factory’s mechanics, incident probabilities, state durations, production rates and interface may be adjusted to improve balance, usability or security. Updates can change how the game behaves. Where practical, updates are intended to preserve player progress, but uninterrupted access and preservation of all local prototype data cannot be guaranteed.

12. Disclaimer & crypto-asset risks

Egg Factory is a game, not financial advice, an investment recommendation or a promise of profit. Nothing in the game, this document or related communications should be interpreted as a guarantee of token value, liquidity, market demand or future returns.

Beta notice: wallet purchases and treasury fees currently use Sepolia testnet assets, not mainnet EGG or ETH. Internal game coins are game balances, not independently transferable blockchain tokens. No live EGG token has been deployed. Withdrawals are paused by default, with temporary Sepolia test rounds planned. The marketplace runs on the Sepolia testnet with test tEGG during the beta. The future token launch is planned to include the official EGG contract and a funded treasury; the launch notice will confirm the network and final operational terms. Never send assets to an address unless it is displayed by the official game flow and you have verified the network and transaction.

Use the game at your own discretion and only interact with crypto-assets if you understand the risks and can afford a total loss. Consider obtaining independent professional advice where appropriate. This disclaimer is a general risk notice and does not replace the terms or legal notices that may be required for a future public launch.

13. Terms of Use

By connecting a wallet to Egg Factory or otherwise using the game, you agree to these Terms of Use and to the rules and risk notices in this document. If you do not agree, do not use the game.

Last updated: November 1, 2026.