Welcome to Egg Factory
Egg Factory is a creature-collecting game where you hatch eggs, discover different rarities, care for your creatures and build your own nursery. This guide explains the current beta gameplay, wallet purchases, creature care, expeditions, the marketplace and the limitations of testnet features.
This document describes gameplay, not an investment opportunity. It does not make promises about token value, market performance or financial returns.
1. Getting started
- Connect your wallet to verify the wallet address used for your game session. The current game login uses a compatible wallet; it does not require an email account.
- Claim your free creature if the option is available, then visit your nursery to see its status and production.
- Hatch eggs to add creatures with different rarities and production rates. In the connected-wallet beta, egg purchases use Sepolia test tEGG and require the separate ETH fee shown in the Shop; blockchain gas is additional.
- Collect pending production and use the game’s available care actions to keep your collection working efficiently.
- Discover creatures and variants in the Bestiary as you expand your collection.
- Send creatures on expeditions to bring back internal game coins and, with luck, a production boost or a gift chest.
The Early Adopter creature is a limited free claim when the promotion is enabled. It does not use a regular nursery slot, does not need food and is protected from random care incidents. The current in-game interface shows whether the claim is available.
2. Rarities and shiny creatures
Every egg hatches one random creature. Its rarity decides how many internal game coins it produces per day. The roll is made by the game server, never in the browser.
| Rarity | Chance per egg | Production per day | Shiny production per day |
|---|---|---|---|
| Common | 82.87% | 900 | 1,300 |
| Uncommon | 10.36% | 1,130 | 1,530 |
| Rare | 5.18% | 1,490 | 1,890 |
| Epic | 1.04% | 2,260 | 2,660 |
| Legendary | 0.51% | 3,165 | 3,565 |
| Mythic | 0.04% | 4,520 | 4,920 |
- Shiny creatures: every new creature — from eggs, gift chests or fusion — has a 1.2% chance to be shiny, whatever its rarity. A shiny creature has a special look, a ✨ SHINY badge and produces 400 extra internal game coins per day. Shiny variants are recorded separately in the Bestiary.
- Early Adopter: the free starter creature produces 500 internal game coins per day. It is never shiny, does not need food and cannot be fused, listed or sent on expeditions.
- Caretaker bonus: with the caretaker, every regular creature produces 42% more (for example, a Legendary goes from 3,165 to about 4,494 per day).
- Real production can be lower than the table while a creature is hungry, sick, dirty, bored, asleep, listed on the marketplace or away on an expedition.
Chances add up to 100% and describe the current beta; they may change in future updates.
3. Caring for your creatures
Each creature card displays its current state, production impact and any action needed. Check these indicators regularly: an unresolved state can reduce or temporarily stop production.
The creature is in good condition and produces at its normal rate, subject to any applicable caretaker bonus.
For non-free creatures without a caretaker, food is due every 24 hours. After the deadline, production is reduced by 75% until the creature is fed. Each feeding costs 500 internal game coins.
Use the cure action on the sick creature. Medicine costs 300 internal game coins per creature.
Select “Clean” on the creature card. Cleaning costs 250 internal game coins and restores normal production immediately.
A sleeping creature stops producing for 4 hours, then wakes automatically. No item or manual action is required.
A regular creature has one active care state at a time. Feeding is a separate 24-hour timer: after it expires, a creature produces at 25% of its normal rate until fed. Feeding costs 500 internal game coins. The Early Adopter creature is exempt from food and random incidents.
4. Incidents and probabilities
Regular creatures are checked for a random care incident every 24 hours without a caretaker and every 48 hours with the caretaker. At each check, the current game engine uses these outcomes:
- 10%: sickness, which reduces production by 40% for up to 6 hours unless cured earlier.
- 25%: dirtiness, which reduces production by 20% until the player cleans the creature. Cleaning costs 250 internal game coins.
- 20%: sleep, which pauses production for 4 hours before automatic recovery.
- 10% without a caretaker: boredom. Production is reduced by 7% until the player uses the Play action; Play is free.
- 35% without a caretaker, or 45% with one: no new negative state.
These probabilities describe the current beta and may change in future updates. The Early Adopter creature is exempt from incident checks.
5. Caretakers
- No caretaker: the player feeds eligible creatures manually and manages their states.
- Caretaker: a one-time wallet purchase that automatically feeds all regular creatures, checks them for incidents every 48 hours instead of every 24 hours, increases production by 42% across the collection and unlocks a second expedition slot. It does not prevent sickness, sleep or dirtiness, and it cannot be purchased twice.
The caretaker and farm expansions are purchased with tEGG on Sepolia and have a separate fixed ETH treasury fee plus network gas. Current prices and fees are displayed in the Shop and can change with the beta configuration. Food, medicine and cleaning are paid with internal game coins.
6. Nursery capacity, eggs and fusion
- Capacity: the nursery starts with space for 50 regular creatures. Each farm expansion permanently adds 25 spaces and can be purchased more than once. The Early Adopter creature does not use a regular slot.
- Eggs: egg packs are purchased with tEGG on Sepolia in the connected-wallet beta. The game adds the creatures only after the server verifies the required blockchain payments. The separate ETH fee and network gas are shown before confirmation.
- Fusion: fusion consumes four distinct, non-free creatures of the same rarity and creates one creature of the next rarity. It costs internal game coins: 2,500 for Common, 5,000 for Uncommon, 7,500 for Rare, 10,000 for Epic or 12,500 for Legendary. Mythic creatures cannot be fused further. Pending production on the four creatures is carried into the result.
7. Expeditions
Expeditions let a creature leave the farm for a while and come back with loot. Every result is decided and saved by the game server when the creature returns; nothing is decided in the browser.
- Who can go: any healthy regular creature that is not listed on the marketplace. The Early Adopter creature stays at home.
- Duration: 4, 8 or 24 hours. While away, the creature does not mine, cannot be cared for, fused or listed, and its hunger timer is paused.
- Slots: 1 slot for everyone, +1 with the caretaker, and +1 that can be unlocked permanently for 200,000 internal game coins (3 at most).
- Loot: internal game coins only. The amount is a multiple of what that creature would have mined during the trip (its rarity, shiny bonus and caretaker bonus included): nothing (×0), a little (×0.5), a fair haul (×1), a great haul (×1.5) or treasure (×2.5). Expedition loot is never paid out as tEGG or any other token.
- Production boost: sometimes the creature brings back +3%, +6% or, rarely, +12% production for the whole farm for 24 hours. Boosts do not stack: the highest active one is kept.
- Gift chest: very rarely a creature finds an egg, delivered as a gift chest. A wallet can receive at most one expedition egg per week (weeks start on Monday, 00:00 UTC).
| Rarity | Nothing | ×0.5 | ×1 | ×1.5 | ×2.5 | Boost +3 / +6 / +12% | Egg |
|---|---|---|---|---|---|---|---|
| Common | 22% | 23% | 35% | 15% | 5% | 12 / 4 / 0.5% | 0.2% |
| Uncommon | 20% | 23% | 35% | 17% | 5% | 13.2 / 4.6 / 0.7% | 0.3% |
| Rare | 18% | 22% | 35% | 19% | 6% | 14.4 / 5.2 / 0.9% | 0.5% |
| Epic | 16% | 21% | 35% | 21% | 7% | 15.6 / 5.8 / 1.1% | 0.8% |
| Legendary | 14% | 20% | 35% | 23% | 8% | 16.8 / 6.4 / 1.3% | 1.2% |
| Mythic | 11% | 19% | 35% | 26% | 9% | 18 / 7 / 1.5% | 2% |
Coin outcomes are the same for every duration. Boost and egg odds are shown for a 24-hour trip; 8-hour trips use 28% and 4-hour trips 13% of those odds. These figures describe the current beta and may change.
8. Gachapon
The gachapon is a capsule machine paid with internal game coins only. Every prize is decided and saved by the game server; nothing is decided in the browser. The machine can be opened or closed by the team at any time.
- Price: 5,000 internal game coins per spin, or 45,000 for a pack of 10 spins.
- Daily limit: up to 10 paid spins per wallet per day (the day resets at 00:00 UTC). There is no pity or guaranteed prize: every spin is independent.
- Free spins: the team may occasionally gift free spins to wallets, for example during events, giveaways or community activities. Free spins cannot be bought or traded. They work exactly like a paid spin (same prizes and odds) but cost nothing, and they do not count towards the daily limit of paid spins. A wallet can hold up to 100 unused free spins. Free spins are discretionary: the team decides when, to whom and how many are given, and this may change or end at any time.
- Chests: chest prizes are delivered as gift chests. Each one opens into one creature and needs a free regular nursery slot. A golden chest always opens into a Rare or better creature, keeping the normal relative odds between Rare, Epic, Legendary and Mythic.
| Prize | Chance per spin |
|---|---|
| 1,500 internal game coins | 35% |
| Food pack: 5 free meals (2,500 internal game coins instead if you have the caretaker) | 25% |
| 3,000 internal game coins | 20% |
| 6,000 internal game coins | 12% |
| Jackpot: 8,000 internal game coins | 6% |
| Gift chest (one creature) | 1.8% |
| Golden chest (one Rare or better creature) | 0.2% |
Free meals are used automatically before coins when you feed a creature. Gachapon prizes are internal game items and coins; they are never paid out directly as tEGG or any other token. These figures describe the current beta and may change.
9. Internal coins, tEGG and withdrawals
Internal game coins are earned by creatures and expeditions and spent on in-game actions such as feeding, care, fusion, expedition slots and the gachapon. They are a separate game balance: they are not held in the wallet and are not the same asset as tEGG. Wallet purchases use Sepolia test tEGG, and the displayed ETH treasury fee is separate from blockchain network gas.
Sepolia beta: withdrawals are paused by default and may be enabled temporarily for controlled testing with Sepolia test tEGG; no mainnet EGG payouts are available during these tests. There is no live EGG token yet. At the future token launch, the plan is to deploy the official EGG contract, fund the treasury and enable withdrawals. The launch notice will identify the official contract and network and confirm the operational terms. The rules below apply to the beta and are planned for the launch:
- Conversion: 1 internal game coin = 1 token, before a 5% fee retained by the treasury (for example, withdrawing 100,000 coins sends 95,000 tokens).
- Amount: each request must be between 100,000 and 500,000 internal game coins. The coins are reserved from your balance as soon as the request is made.
- Requirements: the requesting wallet must hold at least 8,000 tokens and pay a fixed 0.0003 ETH treasury fee per request; blockchain gas is additional.
- Frequency: one withdrawal per wallet every 24 hours. Requests that are rejected and refunded do not count.
- Review: to protect the treasury and honest players, requests go through automatic security checks. Requests that pass are sent automatically. Others, for example large amounts or unusual activity, are shown as “Under review” and are sent after a manual check by the team, which can take some time. The team may pause all withdrawals or switch to manual review at any time for security reasons.
- Rejections: if a request is rejected, the reserved internal game coins are returned to your balance and the reason is shown in the game. Requests linked to cheating, exploits or abuse of the game may be rejected.
10. Referrals, gift chests and marketplace
When referrals are enabled for a release, a referred wallet must use the referral link before its first confirmed on-chain purchase. The referrer receives two gift chests after that wallet reaches 15 confirmed minted eggs, and five additional chests if it buys a caretaker. Rewards go to the referrer's wallet. Each chest opens into one creature and requires an available regular nursery slot. Each wallet can be attributed to one referrer.
Marketplace (Sepolia beta): players can list and buy creatures through a marketplace contract on the Sepolia testnet.
- Only Epic, Legendary and Mythic creatures can be listed. Minimum prices: 150,000 tEGG (Epic), 300,000 tEGG (Legendary) and 600,000 tEGG (Mythic).
- The buyer pays the listed price in tEGG: 80% goes to the seller and 20% to the treasury. The buyer also pays a fixed 0.004 ETH treasury fee plus network gas.
- A listed creature stops mining and cannot be cared for, fused or sent on an expedition until it is sold or removed from the market. Removing a listing requires a blockchain transaction signed by the seller.
- When a purchase starts, the listing is reserved for that buyer for up to 15 minutes. The creature is transferred only after the server verifies the purchase on Sepolia; if the purchase is not completed, the listing becomes available again.
- Buying requires a free regular nursery slot. Purchases and listings need blockchain confirmations, so they can take from several seconds to a few minutes.
11. Updates and game balance
Egg Factory’s mechanics, incident probabilities, state durations, production rates and interface may be adjusted to improve balance, usability or security. Updates can change how the game behaves. Where practical, updates are intended to preserve player progress, but uninterrupted access and preservation of all local prototype data cannot be guaranteed.
12. Disclaimer & crypto-asset risks
Egg Factory is a game, not financial advice, an investment recommendation or a promise of profit. Nothing in the game, this document or related communications should be interpreted as a guarantee of token value, liquidity, market demand or future returns.
- Volatility: crypto-assets can experience sharp and unpredictable price changes. You may lose some or all of the value of assets you choose to acquire.
- Technology and security: wallets, blockchains, smart contracts, websites and connected services can contain vulnerabilities, suffer outages or be targeted by scams.
- Transactions: blockchain transactions may be irreversible. Always verify the network, address, contract and transaction details before approving anything.
- Liquidity and availability: a token or marketplace may not have a functioning market, sufficient liquidity or continuous availability. There is no guarantee that an asset can be sold or transferred when desired.
- Changes and regulation: game features, token functionality, third-party services and applicable rules may change or become unavailable.
- Wallet responsibility: keep recovery phrases and private keys secret. Never share them with anyone, including anyone claiming to represent the game.
Beta notice: wallet purchases and treasury fees currently use Sepolia testnet assets, not mainnet EGG or ETH. Internal game coins are game balances, not independently transferable blockchain tokens. No live EGG token has been deployed. Withdrawals are paused by default, with temporary Sepolia test rounds planned. The marketplace runs on the Sepolia testnet with test tEGG during the beta. The future token launch is planned to include the official EGG contract and a funded treasury; the launch notice will confirm the network and final operational terms. Never send assets to an address unless it is displayed by the official game flow and you have verified the network and transaction.
Use the game at your own discretion and only interact with crypto-assets if you understand the risks and can afford a total loss. Consider obtaining independent professional advice where appropriate. This disclaimer is a general risk notice and does not replace the terms or legal notices that may be required for a future public launch.
13. Terms of Use
By connecting a wallet to Egg Factory or otherwise using the game, you agree to these Terms of Use and to the rules and risk notices in this document. If you do not agree, do not use the game.
- Eligibility: you must be at least 18 years old, or the age of majority where you live, and you are responsible for making sure that using the game and crypto-assets is legal in your country. Do not use the game from a place where it is prohibited.
- Your wallet: you are solely responsible for your wallet, its recovery phrase and private keys, and every transaction you approve. The team will never ask for your recovery phrase or private keys and cannot recover lost wallets or reverse blockchain transactions.
- Game items and coins: internal game coins, creatures, chests, spins and other game items are part of the game. They have no guaranteed monetary value, are not a deposit, investment or financial product, and can only be used under the rules of the game. Withdrawals, when available, are subject to the limits, checks and fees described in this document.
- Fair play: cheating, exploiting bugs, using bots or scripts, running multiple wallets to abuse rewards, referrals or promotions, or any attempt to attack or overload the service is not allowed. If you find a bug, please report it instead of using it.
- Enforcement: to protect the game and its players, the team may review activity and, where abuse, fraud or a technical error is detected, pause or reject withdrawals, correct or remove balances and items obtained improperly, or restrict or ban a wallet.
- Changes to the game: the team may change, add or remove features, prices, odds, rewards, limits and rules, pause parts of the game (for example withdrawals, the marketplace or the gachapon) or end the beta. Where practical, changes will be announced in the game or on the official channels.
- Availability and liability: the game is provided “as is” and “as available”, without guarantees of uninterrupted operation or freedom from errors. To the maximum extent allowed by law, the team is not liable for losses caused by blockchain networks, wallets, smart contracts, third-party services, network fees, outages, bugs or the actions of other players.
- Data: the game stores your wallet address, your game progress and the game and blockchain activity needed to run the service, prevent abuse and process purchases and withdrawals. Blockchain transactions are public by nature.
- Official channels: only trust links and contract addresses shown in the official game, on X and on the official Discord.
- Updates to these terms: these terms may be updated, especially before any public mainnet launch. Continuing to use the game after an update means you accept the updated terms.
Last updated: November 1, 2026.